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		<title>RGSS</title>
		<link>http://quantumcore.forumotion.com/rgss-f11/-t1.htm</link>
		<description>If events are the heart of RPG Makers, RGSS is the heart of events. RGSS stands for 'Ruby Game Scripting System'. With scripts, you can virtually transform your game by enhancing or changing default features and adding new functionalities. RGSS is only available from RPG Maker XP.</description>
		<lastBuildDate>Wed, 18 Jun 2008 13:21:12 GMT</lastBuildDate>
		<ttl>10</ttl>
		<image>
			<title>RGSS</title>
			<url>http://hitskin.com/themes/10/05/88/i_logo.jpg</url>
			<link>http://quantumcore.forumotion.com/rgss-f11/-t1.htm</link>
		</image>
		<item>
			<title>[RMXP] Juan's Custom Menu System</title>
			<link>http://quantumcore.forumotion.com/rgss-f11/rmxp-juan-s-custom-menu-system-t25.htm</link>
			<dc:creator>Juan</dc:creator>
			<description>Juan's Custom Menu System

Version: 5.0

Type: Custom Menu System



Introduction



This a custom menu system, with many functions. e.g. Equip submenu shows complete information about Status resistance/attack, Element resistance/attack and complete character stat changing.





Features



Location Window

Load Menu

Transparent Menu

Optional custom equip

Face set support

Battler picture in status menu







Screenshots



















Demo



[url=http://eminweb.celenath.com/Juan/Script%20Demos/Juan's%20Cms%20Demo.zip[/url]









Script



http://eminweb.celenath.com/Juan/Scripts/Juan's%20Custom%20Menu.txt









Instructions



Make  ...</description>
			<category>RGSS</category>
			<pubDate>Wed, 05 Mar 2008 14:37:43 GMT</pubDate>
			<comments>http://quantumcore.forumotion.com/rgss-f11/rmxp-juan-s-custom-menu-system-t25.htm#81</comments>
			<guid>http://quantumcore.forumotion.com/rgss-f11/rmxp-juan-s-custom-menu-system-t25.htm</guid>
		</item>
		<item>
			<title>[RMXP]Location Window</title>
			<link>http://quantumcore.forumotion.com/rgss-f11/rmxplocation-window-t28.htm</link>
			<dc:creator>Juan</dc:creator>
			<description>Location Window

Version: 1.4

Type: Scene Menu Add on



Introduction



This script displays the map name or location in a menu.



Features



Display Map name in menu

Removes * in map name

Shorter than some location name scripts





Screenshots



N/A 



Demo



If anyone wants a demo I'll make one.



Script



Script&#058;

Spoiler: Code:

#==============================================================================

# ** Location Window

#------------------------------------------------------------------------------

#  ...</description>
			<category>RGSS</category>
			<pubDate>Wed, 18 Jun 2008 13:21:12 GMT</pubDate>
			<comments>http://quantumcore.forumotion.com/rgss-f11/rmxplocation-window-t28.htm#91</comments>
			<guid>http://quantumcore.forumotion.com/rgss-f11/rmxplocation-window-t28.htm</guid>
		</item>
		<item>
			<title>Nortos CMS(s) V1.1.1</title>
			<link>http://quantumcore.forumotion.com/rgss-f11/nortos-cmss-v111-t6.htm</link>
			<dc:creator>Nortos</dc:creator>
			<description>[SIZE=24pt]Nortos CMS Pic Edition v1.1.1 



Nortos CMS Map Edition v1.1.1[/SIZE]



[SIZE=14pt]Type: CMS's[/SIZE]



[SIZE=18pt]Today I completed my first script(s), I hope you guys like them, ones just an easy edit of the other. [/SIZE]



The two CMS's is one is an animated windows with map as background and other is non animited CMS with a customizable background. It also has load implemented into the menu where as the default menu system doesn't.





Animated Windows (for Map  ...</description>
			<category>RGSS</category>
			<pubDate>Tue, 22 Jan 2008 02:22:22 GMT</pubDate>
			<comments>http://quantumcore.forumotion.com/rgss-f11/nortos-cmss-v111-t6.htm#9</comments>
			<guid>http://quantumcore.forumotion.com/rgss-f11/nortos-cmss-v111-t6.htm</guid>
		</item>
		<item>
			<title>[RMXP] 3 man CMS</title>
			<link>http://quantumcore.forumotion.com/rgss-f11/rmxp-3-man-cms-t23.htm</link>
			<dc:creator>Nortos</dc:creator>
			<description>3 man CMS

Version: 1

Type: CMS



Introduction



Animated 3 man Custom Menu script, it was specially designed for 'Reaching for the Sky Beyond' and Spoofus allowed me to release it to the public



Features



Face Sets

Location Window

Compact

Animated CMS





Screenshots







Demo



http://www.megaupload.com/?d=9BFNSDSK

http://www.sendspace.com/file/712yqe





Instructions



To change one of the icons save over them with the same names as the ones at  ...</description>
			<category>RGSS</category>
			<pubDate>Sun, 24 Feb 2008 23:13:09 GMT</pubDate>
			<comments>http://quantumcore.forumotion.com/rgss-f11/rmxp-3-man-cms-t23.htm#74</comments>
			<guid>http://quantumcore.forumotion.com/rgss-f11/rmxp-3-man-cms-t23.htm</guid>
		</item>
		<item>
			<title>[RMXP] 3 man CBS</title>
			<link>http://quantumcore.forumotion.com/rgss-f11/rmxp-3-man-cbs-t24.htm</link>
			<dc:creator>Nortos</dc:creator>
			<description>3 Man CBS

Version: 1

Type: CBS



Introduction



Side view animated battle system



Features



Face sets

3 Man

Party and enemy health bars

Animated Battlers

Compact Layout





Screenshots









Demo



http://www.sendspace.com/file/38dn6b

http://www.megaupload.com/?d=89U4YD3E





Instructions



Instructions are in the script



Compatibility



May not work with complex battle systems or limit breaks



Credits and Thanks



1) Seph for enemy  ...</description>
			<category>RGSS</category>
			<pubDate>Sun, 24 Feb 2008 23:14:31 GMT</pubDate>
			<comments>http://quantumcore.forumotion.com/rgss-f11/rmxp-3-man-cbs-t24.htm#75</comments>
			<guid>http://quantumcore.forumotion.com/rgss-f11/rmxp-3-man-cbs-t24.htm</guid>
		</item>
		<item>
			<title>Temp Save v1.1</title>
			<link>http://quantumcore.forumotion.com/rgss-f11/temp-save-v11-t22.htm</link>
			<dc:creator>Fantasist</dc:creator>
			<description>Temp Save

Version: 1.1

Type: Save Feature



Introduction



With this script, the 'Save' option in the menu will do a quick save and take you to the title screen, which will have a 'Quick Save' option instead of 'Continue'. On loading a quick save, the quick save file is deleted after loading the game.



Features



Imitates the quick save feature found in many games

Saving from menu will quick save instead of opening the save scene (and leaves the actual saving only for save  ...</description>
			<category>RGSS</category>
			<pubDate>Sat, 09 Feb 2008 14:44:51 GMT</pubDate>
			<comments>http://quantumcore.forumotion.com/rgss-f11/temp-save-v11-t22.htm#57</comments>
			<guid>http://quantumcore.forumotion.com/rgss-f11/temp-save-v11-t22.htm</guid>
		</item>
		<item>
			<title>Enhanced Battle Cursors</title>
			<link>http://quantumcore.forumotion.com/rgss-f11/enhanced-battle-cursors-t19.htm</link>
			<dc:creator>Fantasist</dc:creator>
			<description>Enhanced Battle Cursors

Version: 2.2b



Introduction



This script packages some nifty cursor movements and effects and the ability to use animations over the cursors.



Features

Animations are used for the cursor, which means the scope for variety is now virtually unlimited.

Can use two different animations for the actors and enemies





Script



Put this just below Arrow_Actor. DON'T USE THIS if you're using Tons of Addons, it's integrated already.

Code:#==============================================================================

#  ...</description>
			<category>RGSS</category>
			<pubDate>Tue, 22 Jan 2008 14:09:52 GMT</pubDate>
			<comments>http://quantumcore.forumotion.com/rgss-f11/enhanced-battle-cursors-t19.htm#30</comments>
			<guid>http://quantumcore.forumotion.com/rgss-f11/enhanced-battle-cursors-t19.htm</guid>
		</item>
		<item>
			<title>Basic Moving Windows (Version: Alpha 2)</title>
			<link>http://quantumcore.forumotion.com/rgss-f11/basic-moving-windows-version-alpha-2-t15.htm</link>
			<dc:creator>Fantasist</dc:creator>
			<description>Basic Moving Windows

Version: Alpha-2

Type: Graphical Enhancement



Introduction



Moves a window with a 'decelerating' effect (think STCMS)



Features



Moves windows with a 'decelerating' effect rather than plain motion

Can handle movement in any direction, just give the window a destination and it will move there





Screenshots



N/A



Demo



Paste this in a new slot just below Scene_Menu and you have your demo (after installing the script of course)



Script&#058;

Spoiler: Code:class  ...</description>
			<category>RGSS</category>
			<pubDate>Tue, 22 Jan 2008 13:03:02 GMT</pubDate>
			<comments>http://quantumcore.forumotion.com/rgss-f11/basic-moving-windows-version-alpha-2-t15.htm#26</comments>
			<guid>http://quantumcore.forumotion.com/rgss-f11/basic-moving-windows-version-alpha-2-t15.htm</guid>
		</item>
		<item>
			<title>A wierd drawing engine</title>
			<link>http://quantumcore.forumotion.com/rgss-f11/a-wierd-drawing-engine-t17.htm</link>
			<dc:creator>Fantasist</dc:creator>
			<description>Got carried away while doing something else. Just try it out. Talk to the girl with pink hair.



WARNING: Drains the CPU!



Screenshot:





Download link:

http://www.sendspace.com/file/4dfkpv



Keys you might want to try out are, L, R, A, C

L - Reset

R - Screenshot (buggy)

A - Speed up cursor (during moving AND drawing)

C - Press to draw line



There's one more thing you need to do. Open Game.ini file and change RGSS100J.dll to RGSS102E.dll.



Note: For those who  ...</description>
			<category>RGSS</category>
			<pubDate>Tue, 22 Jan 2008 13:09:04 GMT</pubDate>
			<comments>http://quantumcore.forumotion.com/rgss-f11/a-wierd-drawing-engine-t17.htm#28</comments>
			<guid>http://quantumcore.forumotion.com/rgss-f11/a-wierd-drawing-engine-t17.htm</guid>
		</item>
		<item>
			<title>Multiple Starting Points</title>
			<link>http://quantumcore.forumotion.com/rgss-f11/multiple-starting-points-t16.htm</link>
			<dc:creator>Fantasist</dc:creator>
			<description>Multiple Starting Points

Version: 1.0

Type: Game mode enhancement



Introduction



When 'New Game' option is selected, a new sub-menu is opened, where the player can choose from different modes. Each mode starts in a different map.



Features





Different modes allow the player to start the game from different locations/maps

Smooth fade effect when switching to modes window





Screenshots



Just try it out, It comes with example config (starts the game in the same  ...</description>
			<category>RGSS</category>
			<pubDate>Tue, 22 Jan 2008 13:06:34 GMT</pubDate>
			<comments>http://quantumcore.forumotion.com/rgss-f11/multiple-starting-points-t16.htm#27</comments>
			<guid>http://quantumcore.forumotion.com/rgss-f11/multiple-starting-points-t16.htm</guid>
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